Aesthetically Evolved Virtual Pets

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Aesthetically EvolvedVirtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto
,The Concept Aesthetic, emotional, and empathetic selection are applied to a derivative of Karl Sims’Evolved Virtual Creatures.
The resulting Creatures can be beautiful or strange, and provoke strong reactions in human observers. It may be possible to evolve virtual pets to which humans can form strong emotional bonds. ,Directed Graph Bodies ,Neural Circuitry Sensors
Processors Effectors Randomly Connected
,Time Joint Yaw Joint Pitch Joint Roll X Position Y Position Z Position X Velocity Y Velocity Z Velocity Red Color Value Green Color Value Blue Color Value X Angular Velocity Y Angular Velocity Z Angular Velocity X Force Y Force Z Force 19 Sensors
,22 Leaves The 19 sensors Random Constant Oscillator 34 Unary Operations The 7 color effectors Sine Cosine Exponent Absolute value etc. 27 Binary Operations Add Subtract Multiply Divide Modulus And Not Or Greater Equal etc. 83 Processors
,3 Joint Actuators Yaw Pitch Roll 7 Color Effectors Red Green Blue Red & Green Green & Blue Blue & Red Red & Green & Blue Effectors
,Ray’s Creatures ,Coming Enhancements Genome editor
Hybrid GA / aesthetic selection Co-evolutionary scenarios ,Sims’ Automated Evolution Karl Sims used a GA to automate evolution
With selection for: Swimming speed
Crawling/walking speed Jumping height Ability to follow ,Sims’ Co-evolution Karl Sims used GA selection for possession of a block
to create a co-evolutionary scenario ,Ray’s Co-evolution Rather than using GA selection for competition
I will evolve my creatures to love By selecting for: Moving towards one another
Maximum surface contact Continued relative movement while in contact ,More Information Ray, T. S. 2000. Aesthetically Evolved Virtual Pets. In: “Artificial Life 7 Workshop Proceedings,” Carlo C. Maley and Eilis Boudreau [eds.]. Proceedings of the Seventh Artificial Life Conference. Pp. 158-161. ,The End